![]() ![]() You might find nothing, or you might find a group of bandits, some treasure or maybe you are even being followed yourself. Daggerfall Unity with mods started to change that and making the wilderness interesting, this mod is one of them. This is a silent quest system that runs in the background that selects random dungeons and gives it life. Its cool and fun, but also a bit crazy if not careful with it. With certain settings too high it crashed my game. Doors and action objects (levers, platforms etc) are saved while in motion, so it is possible to leave a dungeon while they're moving and come back later and they will start where they left off. This is something that Warm Ashes just cant do and may be way too OP and game breaking if you set it up right.Teleporting / recalling into an already saved dungeon, our out of a dungeon are currently not supported.pd_clear - will delete all data for tracked dungeons.This is mainly for people who want to track a large number of dungeons. Use Disk for Temp Storage - If checked dungeon data will be stored using temporary files.Ignore Main Quest Dungeons - If checked nothing will be saved for special dungeons.Set to 0 for unlimited number of dungeons to remember. If this is exceeded, stored data for dungeons will be removed starting with the oldest. Max Number of Dungeons To Remember - The maximum number of dungeons to keep track of. Was sad to notice 2 mods i used to like were abandonned (Warm Ashes and Villager Immersion Overhaul) but a lot of new mods also popped up, one named Vanilla Enhanced has a massive amount of village and bandit visual variety that could replace the villager immerision overhaul nicely, though it has several other mods incompatibilities.Corpse Decay Time - How many in-game days before enemy corpses go away.Max Game Days To Remember Dungeon - Set how many in-game days to track dungeons.By design, quest items / enemies should be ignored, so there should be no impact on quests. Like the title says, this mod makes dungeons persistent so you can leave a dungeon and come back and stateful objects will remain like you left them (enemies, loot, doors, platforms & levers etc). ![]()
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